while it adds a certain measure of immersion to the game (as some events are obviously of the 'time is of the essence' variety), it also detracts from the whole open-world exploration concept (which DR3 achieves a bit better than DR2).
for those who didnt play DR2, this means that you have a set amount of (in game) time to complete the game. the 'time-limit' feature of game play which received such mixed reviews in DR2 is also back. game-wise, DR3, is fun and incorporates many RPG-elements incorporated into its levelling up and attributes system (although, there really isn't any need to 'focus' or make a 'build' per se as your character will eventually get enough points to max just about everything). the game is a little bit more polished than DR2 but at the same time, unless you are running a beast of a pc, expect frame-rate and v-sync issues. if you were a fan of the early games in the series, this one is more of the same: more whacky combos and ridiculous hordes to gratuitously gank. game-wise, DR3, is fun and incorporates many RPG-elements incorporated into a pretty decent game.